These signals are really cool, because they drastically expand the plan and design you can put into trains. Multiple trains are moving through an intersections as long as their paths won’t intersect. One’s a red light for trains that flips on whenever the space ahead of it is occupied, avoiding the next one on the track reshaping the caboose.
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Update 5 introduces two different modes of communication for regulating train traffic. It was also appropriate that they couldn’t. You could make train tracks that are split to several destinations, and create rudimentary schedules for where trains might start, despite no signifying trains from colliding. They didn’t have the physical skills necessary to interact with each other, but it didn’t feel like Satisfactory’s train system was enough to make train wrecks feel fair. Before Update 5, if you had two trains running on the same track, they’d just pass through each other. I’m excited to run conveyor belts and Futurama-esque hypertubes straight through the gap in big buildings like the Particle Accelerator.īut anyway, back to trains. Coffee Stain’s solution to this with Update 5 is to create soft” and “hard” clearance, allowing anything with soft clearance to pass through buildings with hard clearance. Some structures, in my opinion, have gotten a bit of a pain to work with because their collision boxes extend beyond the actual space they occupy, preventing me from building things close together as efficiently as I want to. One of Update 5’s most significant initiatives is to improve the way collisions between buildings and objects, or “clearance,” work in Satisfactory. It’s a sign Satisfactory is finalizing some of its important systems as it approaches the end of its early access career.Īnd, it’s a better story: no more ghost trains. It completely overhauls the scheduling interface for programming where your trains go, and allows your trains to smash into each other and spill their containers over the tracks. Update 5, which is now available on the beta branch, aims to help him. Despite this, Satisfactory’s functionality, including the automated train system, have remained incomplete, especially since it’s an Early Access game.
They’re one of the best ways to move stuff long distances, and they run on electricity rather than fuel, which makes them considerably less fiddly than trucks (which have a bad habit of yeeting themselves off roads or cliffs due to sweltering physics). trains are considerably more useful and a lot less playful than a toy train set in Satisfactory, a building game I’ve been occupied with since early 2020. I began playing Lego train set when I got bored watching it travel in circles. The ultimate power move when you’re playing god with trains is sending them flying off the rails. Trains are designed to accomplish exactly one thing: stay on their tracks. Satisfactory’s Update 5 is now available as a big step towards a final game.